Home Is Where He Is Ending Guide

Home Is Where He Is ending guide for the updated demo, including Day 1 and Day 2 route choices, Affinity and Fear scores, forbidden names, good endings, neutral ending, and bad ending logic.

Day 2
Current update
Affinity / Fear
Route scores
2 Good + Neutral + Bad
Ending types
Mould, Asher
Forbidden names

Day 2, New Visuals, Features, and Ending Guide

Day 2 is officially live in Home Is Where He Is. This does not remove Day 1: the newest demo still includes the earlier content, revises Day 1 with a new choice, redesigns the UI, updates Mould’s sprites, and adds a CG Gallery where you can unlock and revisit official art and key story illustrations.

This guide focuses on the current route logic: Affinity, Fear, and how those scores point toward good, neutral, and bad endings.

What’s New in the Day 2 Update?

  • Day 2 is officially live.
  • Day 1 has a new choice for more control over your path and dialogue options.
  • Choice boxes, text boxes, and fonts have been redesigned.
  • Mould’s sprites have updated expressions and posture.
  • A CG Gallery has been added to the game menu.
  • Forbidden names currently include Mould and Asher.

Ending Logic

Good choices can build toward +8 Affinity. For the first good ending, let Mould stay close. For the second good ending, keep your distance.

The neutral ending comes from a balanced route between good and bad choices.

The bad ending comes from poor choices that build toward +7 Fear.

Breakfast Choices

ChoiceScore
Sit in silenceNeutral
His hands don’t look right…Neutral
Try to please him+1 Affinity
Avoid and end quickly+1 Fear
Good morning+2 Affinity
Thank him+1 Affinity
Question himNeutral
Look at his hands+1 Affinity
Don’t touch himNeutral
Reject him+1 Fear
Ignore him completely+2 Fear
Stare at himNeutral
Tell him to stopNeutral
Continue ignoring him+1 Fear

After the Market / Keys

ChoiceScore
Carefully take the keys+1 Affinity
Snatch the keys from his hand+1 Fear

Cardigan

ChoiceScore
Grab the shirt/cardigan+1 Affinity
Refuse+1 Fear

Phone / Market

ChoiceScore
Call someone+2 Fear
Stay+1 Affinity
Go+1 Fear
Don’t call+2 Affinity

If You Don’t Call

ChoiceScore
Go home+2 Affinity
Run away+2 Fear
Go home+1 Affinity
Run away?+1 Fear
BackNo change

Ending Targets

EndingRoute Target
Good ending 1Build up to +8 Affinity, then let Mould stay close.
Good ending 2Build up to +8 Affinity, then keep your distance.
Neutral endingKeep your choices balanced between Affinity and Fear.
Bad endingBuild up to +7 Fear through poor or fear-heavy choices.

How Endings Work

Home Is Where He Is uses route pressure built around Affinity and Fear. Good choices raise Affinity, avoidant or hostile choices raise Fear, and balanced routes can lead to the neutral ending.

❤️

Good endings

Build up to +8 Affinity, then decide whether to let Mould stay close or keep your distance.

⚖️

Neutral ending

Keep your route balanced between Affinity and Fear instead of committing strongly to either side.

🕯️

Bad ending

Poor choices can build up to +7 Fear and push the route toward the bad outcome.

Ending FAQ

Quick answers for players replaying the updated demo and tracking route scores across Day 1 and Day 2.

How do I get the good endings?

Make enough Affinity choices to reach up to +8 Affinity. For one good ending, let Mould stay close. For the other, keep your distance.

How do I get the neutral ending?

Keep choices balanced between good and bad route pressure so Affinity and Fear do not strongly dominate.

How do I get the bad ending?

Make enough Fear-heavy or poor choices to reach up to +7 Fear.

Which names are forbidden?

The current forbidden names are Mould and Asher.

Content Warning

This guide discusses route outcomes for a psychological horror visual novel.

  • Psychological manipulation
  • Obsessive behavior
  • Emotional control

Replay With the Score Guide

Start the updated browser build, then use this page to track Affinity and Fear choices across your route.