Day 2, New Visuals, Features, and Ending Guide
Day 2 is officially live in Home Is Where He Is. This does not remove Day 1: the newest demo still includes the earlier content, revises Day 1 with a new choice, redesigns the UI, updates Mould’s sprites, and adds a CG Gallery where you can unlock and revisit official art and key story illustrations.
This guide focuses on the current route logic: Affinity, Fear, and how those scores point toward good, neutral, and bad endings.
What’s New in the Day 2 Update?
- Day 2 is officially live.
- Day 1 has a new choice for more control over your path and dialogue options.
- Choice boxes, text boxes, and fonts have been redesigned.
- Mould’s sprites have updated expressions and posture.
- A CG Gallery has been added to the game menu.
- Forbidden names currently include Mould and Asher.
Ending Logic
Good choices can build toward +8 Affinity. For the first good ending, let Mould stay close. For the second good ending, keep your distance.
The neutral ending comes from a balanced route between good and bad choices.
The bad ending comes from poor choices that build toward +7 Fear.
Breakfast Choices
| Choice | Score |
|---|---|
| Sit in silence | Neutral |
| His hands don’t look right… | Neutral |
| Try to please him | +1 Affinity |
| Avoid and end quickly | +1 Fear |
| Good morning | +2 Affinity |
| Thank him | +1 Affinity |
| Question him | Neutral |
| Look at his hands | +1 Affinity |
| Don’t touch him | Neutral |
| Reject him | +1 Fear |
| Ignore him completely | +2 Fear |
| Stare at him | Neutral |
| Tell him to stop | Neutral |
| Continue ignoring him | +1 Fear |
After the Market / Keys
| Choice | Score |
|---|---|
| Carefully take the keys | +1 Affinity |
| Snatch the keys from his hand | +1 Fear |
Cardigan
| Choice | Score |
|---|---|
| Grab the shirt/cardigan | +1 Affinity |
| Refuse | +1 Fear |
Phone / Market
| Choice | Score |
|---|---|
| Call someone | +2 Fear |
| Stay | +1 Affinity |
| Go | +1 Fear |
| Don’t call | +2 Affinity |
If You Don’t Call
| Choice | Score |
|---|---|
| Go home | +2 Affinity |
| Run away | +2 Fear |
| Go home | +1 Affinity |
| Run away? | +1 Fear |
| Back | No change |
Ending Targets
| Ending | Route Target |
|---|---|
| Good ending 1 | Build up to +8 Affinity, then let Mould stay close. |
| Good ending 2 | Build up to +8 Affinity, then keep your distance. |
| Neutral ending | Keep your choices balanced between Affinity and Fear. |
| Bad ending | Build up to +7 Fear through poor or fear-heavy choices. |